﻿
namespace 热更验证
{
    struct Xinshidai
    {
        /// <summary>
        /// Id
        /// </summary>
        public string petId ;

        /// <summary>
        /// 精灵名字
        /// </summary>
        public string petName ;

        /// <summary>
        /// 模型
        /// </summary>
        public string petModel;

        /// <summary>
        /// 进化Id
        /// </summary>
        public string nextPetId ;

        /// <summary>
        /// 前置ID
        /// </summary>
        public string prePetId ;

        /// <summary>
        /// 系列ID
        /// </summary>
        public string serise ;

        /// <summary>
        /// 属性1
        /// </summary>
        public string element1 ;

        /// <summary>
        /// 属性2
        /// </summary>
        public string element2 ;

        /// <summary>
        /// 进化阶段数
        /// </summary>
        public string petRank;

        /// <summary>
        /// 角色珍稀度展示
        /// </summary>
        public string petRankShow ;

        /// <summary>
        /// 属性Id（种族值）
        /// </summary>
        public string petAbilityId ;

        /// <summary>
        /// 性别
        /// </summary>
        public string sex ;

        /// <summary>
        /// 是否有性别
        /// </summary>
        public string isNullSex ;

        /// <summary>
        /// 是否闪光
        /// </summary>
        public string flash ;

        /// <summary>
        /// 是否存在图鉴之中
        /// </summary>
        public string isInPokeindex ;

        /// <summary>
        /// 成长技能
        /// </summary>
        public string growSkill ;

        /// <summary>
        /// 学习机技能
        /// </summary>
        public string studySkill ;

        /// <summary>
        /// 普通特性
        /// </summary>
        public string characteristic ;

        /// <summary>
        /// 升阶所需条件
        /// </summary>
        public string petUpgradeCondition ;

        /// <summary>
        /// 升星所需条件
        /// </summary>
        public string petStarIncreaseCondition ;

        /// <summary>
        /// 进化所需条件
        /// </summary>
        public string evolutionCondition ;




        /// <summary>
        /// 放生掉落
        /// </summary>
        public string ReleaseDropId;

        /// <summary>
        /// z招式
        /// </summary>
        public string zMove ;

        /// <summary>
        /// Z技能Buff
        /// </summary>
        public string zMoveBuff;

        /// <summary>
        /// 是否为究极精灵
        /// </summary>
        public string isNotMelt ;

        /// <summary>
        /// 转生条件
        /// </summary>
        public string awakenAgainCondition;

        /// <summary>
        /// 是否转生精灵
        /// </summary>
        public string isAwakenAgain;

        /// <summary>
        /// 转生属性
        /// </summary>
        public string petAwakenAgainAbilityId;
    }
}
